Production Leader & Game Designer

Motivated and results-driven Production Leader and Game Designer with 8+ years experience successfully shipping games and managing complex projects in the games industry. I’m adept at leading cross-functional teams, collaborating with internal and external stakeholders, and driving projects to completion on time and within budget. I’m also very passionate about game design and building growth-oriented team cultures that thrive on efficient collaboration. Seeking to leverage my expertise and leadership skills to contribute towards the development of groundbreaking games.

James Turnage-Lannan


Games

Contagion

In Contagion, you play a pesky germ who’s sole mission is to infect everyone in a busy office space. You must sneeze your way across the office infecting workers one by one until the entire office becomes too sick to work.

Contagion was created during Global Game Jam 2026. Theme: Masks

My roles included: Game Designer, Producer, and UI Designer


Hot Potato

Hot Potato is a two-player cooperative game where you and another player must throw potatoes back and forth to each other before they explode. The longer you survive, the higher the score!

Hot Potato was created during a game jam I hosted for my team in 2025.

My roles included: Game Designer, Producer, Level Design


The Tenebrous

The Tenebrous is a Sci-fi exploration game with horror elements.  As the player, you are tasked with exploring the darkness of space in search of anything that will help you understand why you are here and, most importantly, how to restore the fading light.

This game was created during Global Game Jam 2025. Theme: Bubbles

My roles included: Game Designer, Level Designer, UI Designer, Producer


End of the Mine

End of the Mine is a 2D side-scrolling action game where you must descend the depths of a vast mine to uncover the truth of what happened to your colleagues. This was my first public release title with Skirmish Entertainment, a company I helped found in 2015. It was released on Steam in October 2016 and built within Unity.

My roles included: Level Designer, Game Designer, Producer


Endless Mine

Endless Mine is a 2D Endless Shooter for iOS and Android that released on September 2016. I worked as a Game Designer coming up with all of the gameplay details, and balancing within the Unity engine.

My roles included: Game Designer, Economy Designer, Producer


Unity Learn Projects

Below are various vertical slices of games that I supported the creation of as both a Producer and Game Designer. Each game had an accompanying course designed to teach aspiring game developers how to create them. I managed the overall production pipeline of each game and course, as well as, oversaw the game design to ensure a fun and cohesive gameplay experience.

  • Tanks!

    A multiplayer battle game where players face off against each other to be the last tank standing.

  • 3D Stealth Game

    A stealth game where the player must escape the haunted mansion without getting caught!

  • Sprite Flight

    A 2D survival game where the player must navigate around asteroids for as long as possible.

  • 2D Roguelike

    A roguelike game where the player must navigate around monsters to reach the exit of each level without dying.

  • 2D Adventure Game

    A simple adventure game where the player takes on a quest to repair robots within a small level.